tigarigamesApr 28, 20191 min readMy Work in PhotoshopDuring my university course I have learnt the basics of photoshop in order to create 2D sprites and textures for 3D models. I also...
tigarigamesApr 28, 20191 min readDouble-TapOne of my mobile games created for my "hyper casual" games assignment is a simple touch-to-kill zombie game. I liked the play on words of...
tigarigamesApr 28, 20191 min readMobile Games ProgrammingDuring the later half of my second year of university, one of my assignments was to complete 5 "hyper casual" mobile games. I had...
tigarigamesApr 28, 20191 min readMy Work in InkscapeSince before university I have been creating 2D vector art in Inkscape. This was at first a hobby, but I quickly realised how valuable...
tigarigamesApr 27, 20191 min readC# AI ProgrammingFor one of my assignments, we had to produce a tutorial, describing a coding concept and its uses in Unity games. I decided to base it on...
tigarigamesApr 27, 20191 min readMy First 3D ModelsDuring my first year of university I learnt how to use 3DS Max to create my very first 3D models, skills that since then have been used...
tigarigamesApr 27, 20191 min readTextured Scene As part of my course on 3D I learnt how to properly unwrap and texture 3D models in 3DS Max in order to produce a fully textured scene...
tigarigamesApr 27, 20191 min readIsland SiegeIsland Siege is a 3D mobile game which takes advantage of unity's physics engine to create a game where the objective is to destroy...
tigarigamesApr 27, 20191 min readBlodgeBlodge was one of the first games I developed as part of our "hyper casual" games module at University, with which I used Unity and C# to...