Blodge was one of the first games I developed as part of our "hyper casual" games module at University, with which I used Unity and C# to produce. I found this game very successful in play tests and viewers found how addictive the play style was. They made comparisons to sorts of games like the famous "Flappy Bird" and "Cookie Clickers".
In this game, I have made it more interactive for the player by introducing customisation. The character has many looks, including features such as colour, pattern and hats. This makes the games unique to the player, which caters to their interests.
Here are a select few of my favorite customisations. I hope to add an unlock system, where completing achievements and obtaining coins allows players to access new cosmetics for the character.
I have implemented another system where first time players are introduced to the controls using a playable tutorial.
This function can be turned on and off using the help button in the top right corner of the menu screen. This is intuitive for the player and prevents cluttering the menu.
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